#include "MeshInstance.h"
#include "StaticMesh.h"
#include "GraphicsManager.h"

CMeshInstance::CMeshInstance(const std::string &Name, const std::string &CoreName)
{

}
CMeshInstance::~CMeshInstance()
{

}

void CMeshInstance::Render(CGraphicsManager *GM)
{
	if (GetVisible())
	{
		m_StaticMesh->Render(GM);
	}
		
}